+5% Chance to Preserve Resources in Skills +5% Ammo Preservation +5% Rune Preservation +10% Slayer Task Length/Qty -10% Slayer Skill XP +5% Damage To Slayer Tasks -20% Flat Slayer Area Effect Negation +10% Slayer Coins ![]() 2% Agility Mastery XP +15% GP From Agility -12% Agility Interval -8% Agility Skill XP +5% Melee Accuracy Bonus +5% Magic Accuracy Bonus +5% Ranged Accuracy Bonus +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers +4% Global Skill XP -10% Chance to Preserve Resources in Skills -10% Ammo Preservation -10% Rune Preservation +3% Global Mastery XP Level 40 Level 30 Level 30 Level 30 Level 30 +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving -10% Chance to Preserve Resources in Skills 10% Damage To All Monsters +3% Thieving Skill XP -0.2s Thieving Interval +20% GP From Thieving +35 Stealth while Thieving 4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving 4% Damage Reduction +2% Melee Max Hit +20 Maximum Hitpoints +5% Melee Accuracy Bonus 40 Maximum Hitpoints +5% Melee Max Hit +5% Ammo Preservation +5% Rune Preservation +3% Chance to Preserve Resources in Herblore +2% Herblore Skill XP -10% Farming Yield +2% Herblore Mastery XP +5% chance to preserve dig site map excavation actions +6% Archaeology Skill XP +6% Archaeology Mastery XP +2% Agility Mastery XP +2% Agility Skill XP +10 Mining Node HP +3% Chance to Preserve Resources in Skills +3% chance to do zero damage to Ores and Rune Essence 6% Damage To All Monsters +3% Cooking Skill XP -3% Cooking Interval +5% chance to successfully Cook an item. 6% Woodcutting Interval +3% Firemaking Skill XP 5% dig site map refinement cost -5% Cartography survey interval +5% Cartography Skill XP +3% GP from all sources (Except Item Selling) +2% Fishing Mastery XP This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the Mastery Unlocks and Agility Skillcape to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction, and a practical maximum of 50% GP and Slayer Coin cost reduction.ĭisclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers. This bonus can stack up to 10 times for a total of a 40% reduction in cost. ![]() There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.Įach time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built.
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